A) A style similar to the old Gold-Box games in an alternate version of the game:
Nice borders, though. |
B) A "floating head style that made it seem like the NPCs were standing in the scene:
Cool head, lady. |
C) A floating picture box that seemed disconnected from the text:
Weird. |
I liked some of these approaches, but I started thinking of better ways to present the text to the player during the course of the game. What I came up with won't necessarily please everyone (very few things do), but I like how everything is combined into one unit, making it easy to use and manipulate. Here's what it looks like now:
Different. |
I think it still needs some adjustment. It isn't centered in the screen the way that I want. Overall, though, I think it works. Just like the bar at the bottom, it's functional rather than pretty. It might be plain, but it works. It offers me a way to present the player with text and images that move the story along, offer them choices and gives a sense that things are going on in the world.
Hopefully, once I've worked out the placement kinks, it will move this project one step closer to being completed.
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