Six characters...or half a dozen...however you want to look at it. |
So, there we have it. It shouldn't throw off the balance of the game at this point, since I haven't started coding the game. Unlike the version of the project that existed in 2012, the Unity version mostly only exists as a group of systems that interact with each other. Haven't started working out all the story or combat details yet.
Speaking of which, I should probably start tackling that combat engine soon. It's on my "to do" list.
No comments:
Post a Comment