Saturday, April 18, 2015

Updated Combat Engine Video

Another video of the combat engine that I threw on YouTube earlier this week.  In reality, the engine is further along than even this video shows.  But, I realized I hadn't posted a link to this here yet, so I figured I should update anyone who might be checking this blog out (all two of you).


Wednesday, April 8, 2015

Combat Engine Video

The combat engine continues to come along nicely.  Here's a video, which I hope will give you all a feeling of the classic Gold-Box style combat:


More updates later.

Friday, April 3, 2015

Evolution of the Combat Screen

Work on the combat screen continues to proceed at a very fast pace.  You can compare this screenshot to the one I posted a few days ago.  Players can now move their characters in 8 different directions using the number keypad (or in 4 directions with the arrow keys).  Monsters are being rendered, and there are attack actions being taken whenever the program detects a collision between a player icon and a monster icon.

The party versus goblins

That's all I really have for the moment.  I think it's kind of exciting.

Wednesday, April 1, 2015

Tactical Combat - The Journey Begins

It took me a couple of tries, but I finally managed to get the beginnings of a tactical combat engine working for the game.  It's in its real early stages, but I'm going to provide a screenshot for future reference.  That way, years from now, I can look back and remember when it all started.

Here's the screenshot.  It isn't much to look at.  Ignore the empty blue space around the combat field.  Those will later be filled with information about characters and buttons that allow the player to do things.  For now, it's just empty blue area.

Moving around the battlefield.

There's lots of changes to come.  Should be interesting to see where it all ends up.  This will put the game a little closer in style to the original Gold-Box games, which is kind of what I want.