Thursday, March 28, 2013


I learned a lot from my attempt to get a Kickstarter going for Lands of Adventure.  Mostly, I learned that people like nice graphics.  I can certainly understand that, and there's nothing wrong with that.  We want a game to look nice, and we want it to have decent gameplay.

I also learned that people want more from the game, whether that includes more professions for characters, more quests or more tactical options for combat.  So, I have taken all this into consideration.

I have begun the difficult but important task of recoding Lands of Adventure in a whole new engine.  That engine is Unity, which is mostly used for 3D games, but is well suited for the kind of game I'm trying to write.

In fact, it will probably be a lot easier on me, since the engine does all the hard lifting when it comes to the graphics and leaves me free to code the actual game.

Let's do a comparison.  Here's what the game looked like before:

Old School Graphics!

While there's nothing wrong with the way it looked before, I wasn't happy with the work I had to go through to make it look even that good, just for people to tell me that it's ugly.  So, using a modern set of tools, I have made the game look a million times better:

Shiny new graphics

At its heart, its still going to be the same game.  I'm going to enhance it a great deal, but in the end it will still be a turn-based CRPG with great story elements and with a lot of great stuff from the old CRPGs we loved.  It will just be a little more "pretty," and I can live with that.


Tuesday, March 5, 2013


I've been told by a couple of people that the game looks bland.  That's to be expected.  I'm no artist, after all.  And, art won't be cheap.

So, I've created a Kickstarter for this project in the hopes of funding some of the artwork, and maybe some additional features.  I don't know if it will be a success or not.  I can't know until I try, I suppose.

If anyone is interested in the project's Kickstarter page, go here:

After debating all options, I decided to just go ahead and suspend the Kickstarter option.  I had hoped to raise funding to get better artwork for the game, but instead all I got was negative feedback about how the game didn't look professional.

I know it doesn't look professional.  It's not a professional level game.  I think 99% of the people out there probably didn't know what I was trying to accomplish, so I withdrew the funding option.

That being said, if any kind artist out there wants to contribute work to the project, or if anyone wants to donate some work, let me know.