Wednesday, April 10, 2013

Combat Considerations

Since I am limited on my resources, I am currently pursuing a version of combat that is similar to what appeared in the original incarnation of the game.  I would love to have a bunch of 3D models available for the player to select, but at the moment, I'm stuck with images.

The original version of combat was inspired by the old SSI game, Phantasie.  To refresh your memory, it looked like this:

The way it used to be.

An early version of the new combat screen reveals that I'm doing something similar, but with a more 3D perspective.  I'm still using the same art assets, and they work better than I thought.  The direction of the combat has changed so that the monsters are no longer on top, so I hope that it still looks good.

Take a look and see what you think:

The new way.

I'm well aware that the combat icons are repeated (it was put together as a test).  The goblins in this picture also don't mesh as well as I'd like (something else I need to fix).  Also, there's no GUI in place yet either.

I may still change it.  I haven't decided.  But, this is where it stands right now.

2 comments:

  1. Ah, I found another old school CRPG designer-blogger.

    I will follow your developments with great interest.

    I'm the author of the VIC-20 RPG series Realms of Quest, whose first game was made wy back in 1991.

    I'm currently working on part IV of the series. I'm writing about it on this thread here on the VIC-20 forum: http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=6350

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    Replies
    1. My official blog is http://realmsofquest.blogspot.com but hardly anybody posts there.

      Links to videos of Realms I-III are here:
      http://m.youtube.com/#/watch?v=dNYCgRE6LDM&desktop_uri=%2Fwatch%3Fv%3DdNYCgRE6LDM
      http://m.youtube.com/watch?v=b-estBHl3vA&feature=relmfu
      http://m.youtube.com/watch?v=1DMBlCaDlD8

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