Worse than that, my original intention had been to give the player options to interact with the conversations. But, someone wisely said to me that if all paths are going to lead to the same place, it's better to just have the conversations rather than give the false illusion of choice. I agree with that.
So, here's the way it was going to be...
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| The "New" way is now the "Old" way. |
Instead, I went back to the way it was, which was more like the classic "Gold-Box" games of the 80s and early 90s. And it feels like the right move. I would rather pay homage to those games anyway, since the point of this project is to capture an old-school feel.
Sure, the artwork is newer, but that's okay. We all like good artwork.
So, here is what it looks like now that I've reverted it...
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| The "Old" way is now the "New" way. |
Personally, I'm glad I went back to it. You may not be able to have the kind of interactive conversations you got with later games (like Baldur's Gate), but that's okay. I find the story easier to read anyway. When there's something to be said during the game, I want to make sure that the player reads it.
I'd like to hear opinions about it. So, let me know if you have any.
Unless, I'm the only one reading this blog. Sometimes it feels that way...like I'm just talking to myself. I certainly hope when the game is done there will be an audience of people to play it.
I may have mentioned before that I've considered turning this into a Kickstarter project. I've seen worse projects there, and I could use the funding to hire another programmer and maybe someone who can handle the UI graphics. Or someone who can turn this into a full 3D project (some Direct X programmer, perhaps). Anyone have any insight into that?





