Unfortunately, that isn't likely to change. I still can't create a game with 3D models like an expensive RPG that actually has funding. I wish I could, but that's just not a reality when you're developing an indie RPG on a budget somewhere around $1.25.
So, my solution was to have the NPCs appear in a box with a border, so it would be obvious that they are not part of the background. Many, many, many, many RPGs over the years have handled NPC interactions the same way...so if anyone complains about this, they'll just have to learn to live with it.
Here's a screenshot of what I'm talking about:
It is obvious that she is not part of the background. |
This puts the project back into step with the idea that it is still modeled after old-school CRPGs in style, even if it is using a modern 3D engine. Hopefully I won't hear a lot of complaints about it.
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