For comparison, here's what the NPC interaction looked like originally:
Also pay attention to the dialogue, which changes dramatically in the next screenshot as I tightened it up somewhat. |
I liked it when I first worked with it. But, after a while, I realized it didn't sit right with me. So, thanks to RPG Watch forum user "Sacred_Path" and a few users on RPG Codex, I got pointed in a different direction. This is where the graphics are headed now:
A lot easier on the eyes, I think. |
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