Storyline cutscenes are fun. |
While the demo will be somewhat limiting, it's my intention that the final game will provide a whole lot for a player to do. There's still some work to be done, but honestly, things are moving along smoothly. Maybe all the artwork isn't as perfect as I would like, but I think for the efforts of one guy in his free time, what I've done is quite impressive.
If I had some other folks programming with me or a dedicated artist or two, things would probably be moving a lot faster. A lot of my time is taken up doing a lot of the portrait art (like in the picture above). Thankfully, even though I modify some of the combat icon art, it was provided to me by a very talented artist via the Dungeon Craft community.
Screenshots for the sake of screenshots. |
I just hope that people like what I'm doing. So far, only two people (besides me) have seen this program in action. One is my wife. The other is a friend from school who happened to see it one night while we were in class. That's not a lot of people who have been exposed to what the game is going to be like.
I really have only my own judgment, based on my experience with old-school CRPGs in my youth. I am making the kind of game I would like to play, and that's really all I can do. I know there have to be others who will like this style of gameplay as well. Maybe it won't be a big audience, or maybe it will. Hard to say right now.
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