There will be screenshots forthcoming when I feel it's ready. I haven't reached that point yet. But, I will say that some people will feel it's a step backwards when it happens.
I spent too much time listening to other people tell me how the game should be instead of doing it the way that I wanted to do it. So, I ended up withdrawing for a while to pursue the project the way that I wanted, free of outside influences. The game now more closely resembles the version that I was working on last year, which is what I wanted to do from the beginning.
And speaking of beginnings, I managed to find some screenshots of a really early version of this project from all the way back in 2010. Wow, it has changed a lot. A whole lot. I thought it might be fun to share those screenshots.
The first version of the game's character creation screen looked a little something like this:
Only four classes and not a lot of options. |
During those early days, I used a lot of copyrighted artwork to fill in the blanks. I didn't yet have a clear idea of what I wanted to do or how I wanted to approach it.
The exploration screen. |
The game worked okay, and I even remembered sharing it with a friend. Of course, he wasn't an RPG player, so he couldn't make heads or tails of it.
The original combat screen. |
I remember spending two or three days to get the combat screen working just how I wanted. It was all primarily text based, as I didn't have the knowledge at that time to get full graphics working how I wanted. The game was probably written in Visual Studio 2010, using Visual Basic.
After getting that version working, I decided to revamp it slightly. So, later in 2010 I did a more "advanced" version and spruced up the graphics a bit. It was still primitive compared to what I'm doing now, but there was some evolution going on.
Character Creation Screen 1 - Choosing a Thief |
Character Creation Screen 2 - Choosing a Warrior |
At this point, I was still using Visual Studio 2010. I had taken a few programming classes, but still hadn't figured out how object oriented programming was supposed to work. I'm sure if I could find the code for this thing, I would probably laugh at how amateurish it was.
Generating Attributes - 2010 style |
In the end, building this game has been a real evolutionary experience for me. I've learned a lot as I've gone along, and I continue to learn. It's fun to see where I've come from.
In the next post, I hope to show where I'm going.
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