Monday, November 21, 2016

The Project Evolves

As mentioned in my previous post, I had started working on a new project in December of 2015.  This new project (currently unnamed) uses many of the assets of "Lands of Adventure," and utilizes all the things I learned during the five different times I tried to build that game. 

After nearly a year of work, I am ready to start releasing screenshots and start talking about my intentions for the game.  Like LOA, I intend this to be a throwback old-school CRPG, reminiscent of the kind of games that were developed in the late 1980s and early 1990s.

This time around, I'm also providing a lot of my own artwork to the project (all walls, floors, grounds and skies were done by me).  This helps give the project a style that is consistent.

So, here are the screenshots.

First, the main town, shown here both in the daytime and at night:



When talking to an NPC in the game, players will see a screen like this:


Here's a look at one of the character screens:


Combat in the game is very similar to the way it appeared in the very early versions of LOA.  I choose that style because it was easier to deal with and it keeps everything in the same screen space.  I'm also including the victory page that is seen after the combat ends:



And finally, some random shots of the first dungeon in the game:





As always, any feedback is appreciated.