Saturday, August 2, 2014

Dungeons

Two posts in a single day.  Don't know if that's ever happened before or not.  I don't expect it will become a habit.

Anyway, I mainly wanted to post a picture.  I'm sure anyone who is reading this blog is getting pretty tired of seeing the same old town in the screenshots, so I thought I'd show a dungeon (it's a work in progress and subject to change, naturally).  Just something I was messing around with and trying to get the "feel" right...

Could be a monster just around the corner...

Handling Events

Since I have had to return to the previous version of the game (see the post just before this one about that), I had to give some thought about how events were going to be handled.  My previous approach wasn't well liked by some folks, simply because they said the graphics were too realistic to suddenly include a picture of the environment with NPCs appearing in them.

Unfortunately, that isn't likely to change.  I still can't create a game with 3D models like an expensive RPG that actually has funding.  I wish I could, but that's just not a reality when you're developing an indie RPG on a budget somewhere around $1.25.

So, my solution was to have the NPCs appear in a box with a border, so it would be obvious that they are not part of the background.  Many, many, many, many RPGs over the years have handled NPC interactions the same way...so if anyone complains about this, they'll just have to learn to live with it. 

Here's a screenshot of what I'm talking about:

It is obvious that she is not part of the background.

This puts the project back into step with the idea that it is still modeled after old-school CRPGs in style, even if it is using a modern 3D engine.  Hopefully I won't hear a lot of complaints about it.