Wednesday, January 15, 2014

Work Continues

Things continue to progress in the game.  Sadly, I don't have any screenshots to show off; because, everything I've been doing has been code-based.  I'm nailing down the skill system, working on transferring the game from scene-to-scene so that the party can travel and explore areas and starting to put together skeletons that might become the combat engine.

Some things are still fluid.  For example, I'm still not sure what kind of combat engine that I want to pursue.  I could do one similar to the original version of the game, or I could go after something different (tactical like the Gold-Box games or blobber like the Might & Magic games).  Not really sure what's the best option.

But things are starting to come together.  Each system that ties in with another system is a step in the right direction toward getting something put together for a demo.  I get a little bit closer every day.


Thursday, January 2, 2014

Home-Brew RPG

As it turns out, trying to shoehorn the Basic Fantasy RPG system into the game was a big mistake.  Sadly, it was the kind of mistake that I didn't discover until after I had already tried to do it.  So, count it toward the experience gained while creating this project.

I've rolled the project back to the point before I started to change things over (thank goodness I keep backups), and I'm pushing forward with my own home-brew RPG system, which is built specifically for the game and won't have anything in it that it doesn't need.  In the end, that was the best move.

In addition, there were some tricky parts to the OGL (Open Gaming License) that I didn't want to deal with.  Creating my own system will keep me from dealing with any of that.  For my own stable state of mind, I'm glad for that.

Mistakes have been made along the way...more than once, but the project continues.  Hopefully I'll reach the point where I can release a demo soon.