Wednesday, May 2, 2012

Character Generation

Obviously, the first thing that a player will want to do when starting a CRPG is to generate characters.  As I mentioned in my last post, a player can build a party of four characters.  These four characters can be one of four basic archetypes (or classes), that I will discuss in more detail later in this post.

The character creation screen once the game starts.
 
The character creation screen allows a player to visually create their characters by clicking in the boxes to start the generation process.  If they generate a character that they don't like, they can click on the same box again to replace a character they already generated.

The character creation screen with characters after they've been generated.


Once a slot is selected, the player will start by generating attributes.  Being as this is an old-school style CRPG, the rolls are completely random, but I have built the game so that no character ends up being useless.  Still, there's a lot of fun to be had in rolling attributes over and over again while you try to get the best possible scores. Admit it...you did it at one time or another...

Attributes are generated on this screen.

Each character has four basic attributes that are used to help determine how good they are at various different things (like hitting a monster with a sword or disabling a complex lock).  Each one of these attributes is also tied to a class.

Strength -  Warriors benefit most from this attribute, as it grants bonus damage when using weapons.  Other classes can use it as well when they find themselves resorting to melee combat.

Intellect - Most important to Sorcerers, who use intellect to determine how many spell points they have.  A high score in intellect can also lead to additional damage with their spells.

Agility - Scouts need agility to perform special attacks successfully.  They can often get in critical strikes, and having a good agility score will make it easier for them to do so.  All classes can benefit from agility, which makes it harder for the enemy to hit.

Willpower - Priests use willpower to determine how much extra healing or damage their divine spells will do.  It also grants them a bonus on their spell points.  Additionally, all characters use willpower to resist magic when attacked by spells.


Character class selection screen.

As stated previously, characters can pick from four basic archetypes.  Since you may not be able to read the text on the picture above, I'll reprint it below:

Warrior - Warriors are masters of weapons and armor.  They can use any kind of weapon and any type of armor to help defeat their enemies in battle.  They have more Life Points than any other class.

Scout - Scouts excel at moving stealthily in order to sneak up on their enemies in combat.  They can use any sword or dagger and can wear light armors.  They don't have as many Life Points as a Warrior, but they can sometimes deal critical strikes in combat for extra damage.

Priest - Priests call upon the powers of the divine in order to heal their comrades and to smite their enemies. They are limited in their weapon selection and may only wear light or medium armor, but they have a good amount of Life Points.

Sorcerer - Sorcerers bend arcane energy to their will, allowing them to create damaging spells and protect themselves from strong enemies.  They may only use clubs or daggers in battle, can only wear cloth armors, and have fewer Life Points than any other class.

With the exception of picking a picture and icon combination for your character, that pretty much covers character creation.  I wanted to keep things as simple as possible...an old-school style choice, I suppose.

A character sheet example.


Of course, many things in the game are still being developed and could change over time.  But, the basics of the system are in place (a system of my own, since I cannot afford to license someone else's RPG system for this project).

So, until next time, I look forward to your feedback.



1 comment:

  1. Dont you like when you already have to make choice at the creation screen?
    I mean, 4 classes for a party of 4 ...
    I suppose more class may be hard to code, but a Paladin is just a weak warrior with some priest spell, and so on. Even just allowing a party of only 3 could engage a player right at the creation: which one to choose?

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