Over the past year, I finished school and got my B.S. in Software Development. I joined a group of other developers in the hopes of creating a video game. That group fell apart rather quickly, and I joined another group of developers who I have been working with on two different games. That group has potential, and I hope we see the game to completion.
In the past six months, I also did some work on another video game just for fun. And a lot of the things that I developed for that game are things that I am going to put to use in Lands of Adventure.
So, I'm back now, working on LoA. Hopefully, I won't get derailed again.
One of the things that I developed while working on the other unnamed game was a day/night cycle routine that tracks the time of day. When appropriate, it changes the sky color and the light settings and makes it possible for torch light to operate.
Here's a daytime scene:
Notice the blue sky. |
During the daytime, the sky is a bright blue, the ground and the buildings are brightly lit and the torch lights cannot be seen. Compare this to the nighttime scene below:
Now the sky is black. |
There is a huge difference.
The walls I'm using are very Gold-Box like in style. I developed them for the other game, but have moved them over to this project, as they fit the art style I want to utilize.
So, things are starting to move again. Let me know if you have any comments.