The last few weeks, I have been working hard to nail down the inventory system, and for the most part, I have. All the commands are in place that allow players to manipulate items in their characters inventories. They can trade items amongst party members, drop items they don't need, use items (though only a couple at the moment, since not all items have been given information), and equip items that can be worn or wielded.
|Standard inventory screen with some fancy icons.|
Being able to equip important items is probably the most important thing that characters can do with their inventory. I've created a way for players to clearly see what each character currently has equipped and what slots they take up.
|Where would we be without equipment?|
But, besides working with equipment, I've been doing a couple of other things too.
I've added some music and icons (all taken from artists who devote their resources to people like me who make games under the creative commons license, and I will insure each of them is properly credited...and if I can help it, I'll do something else special for them in the game). This gives the game a less bland feeling.
I finished up the shop, giving players an option to sell items that they find while adventuring.
Oh, and I've also been working on spells...
So, overall, the game is coming together pretty nicely, one puzzle piece at a time.